Saturday, 26 December 2009
Koi Kaze: Manga Review
Title: Koi Kaze
Author: Motoi Yoshida
Volumes: 5
Released: September 2001
Genre: Romance, Drama
The Plot
Koshiro Saeki’s girlfriend has just broken up with him; accusing him of being a cold man and his calm attitude towards the news makes it all the more apparent.
The next day Koshiro sees a girl on the train crying while looking at a button. As she leaves he notices the girl has dropped her wallet and runs after her to return it, finding her smiling at the falling cherry blossoms. Later that day when leaving work with a co-worker Koshiro yet again sees the same girl, and having two free tickets to a local amusement park he offers her both of them, but is surprised when she asks him to come along with her.
While riding the Ferris wheel the girl confesses that she was rejected after confessing to someone she had a crush on and Koshiro follows suit by talking about his own break up, shocked to discover himself crying while the girl comforts him.
As they leave the amusement park they both greet Koshiro’s father and are soon shocked to learn that they’re siblings; thanks to his habit of staying out all night Koshiro was unaware that his sister Nanoka would be coming to live with their father because it would be closer to her school, and thanks to their living apart they were both unaware of what the other looked like.
Although he now knows they are siblings Koshiro soon finds that the initial attraction he felt when he was unaware Nanoka was his sister continues to grow, despite his own horror and revulsion at these feelings and his attempts to repress them. Meanwhile Nanoka is developing feelings of her own.
What's Good
The idea of incest is one that usually sparks disgust in the majority of people and although the subject matter is a bit uncomfortable it is interesting to see how well the characters’ reactions are portrayed. Koshiro’s struggle to deny his feelings for his sister and his hatred for them are admirable and (at least to this reviewer) allows for a sympathetic feeling for his awkward situation. The way his attempts to act like a normal brother are conflicting with his hidden attraction result in some seemingly realistic responses, becoming flustered and angry at some times, amused and doting at others. Nanoka’s own conflicted feelings are also quite realistic and due to her young age her confusion over matters of romance are typical of a teenager.
What's bad
The obvious thing here is if you’re not willing to abide the subject of incest then this is definitely not a story for you since it is the central focus of the series, essentially portraying it in a more sympathetic light than modern society might consider proper.
The series also ends on somewhat of an unresolved note. In the sense of keeping with the story this is more realistic, since in real-life situations (especially those so controversial and awkward) are rarely resolved to such a complete degree as shown in fiction. However it can still be frustrating for someone who seeks ultimate closure recipe “a la ‘happily ever after’”.
Conclusion
While the subject matter can be viewed as taboo I would recommend this series if you feel you can handle the controversial nature and although incest is not normally seen in a positive light you can still feel somewhat sympathetic towards the two main characters, who have been thrust into a situation neither planned nor wanted in the beginning, but are now stuck dealing with the consequences the best way they can. In my humble opinion it is a sweet and touching story, although ultimately that is up to you to decide.
Wednesday, 23 December 2009
Tokyo Godfathers: Film Review
Wednesday, 9 December 2009
Riding Bean: OVA Review
Sunday, 6 December 2009
Psycho Staff: Manga Review
Genre: Action, Comedy, Romance, Sci-Fi
Author: Satoshi Mizukami
Volumes: 1 (7 Chapters)
“To Hiiragi Kouichi, I’ll be waiting for you after school behind the gym. Sakuragi Umeko.” This is the first time Hiiragi Kouichi has ever gotten what seems like a love letter. He goes to the meeting place thinking something exciting and extraordinary is going to take place that will blow all reality out of proportion. Well it turns out he’s right for all the wrong reasons.
Sakuragi Umeko is an agent of the Space Esper Corps from the planet R’lyeh looking to recruit Kouichi, claiming he is a B-Class psychic.
Needless to say he immediately rejects her invitation, ignoring her rambling and saying he wants to go to University more than he wants to go to space.
The series spans seven chapters, allowing the reader a glimpse into a brief but interesting sequence of events.
I like dry, serious characters. I say that, I like it when they’re done well. A lot of the time characters that are supposed to be blunt, witty and clever are nothing beyond a shallow, insensitive husk that barely resembles a decent character. A character needs another element to his attitude that off-sets these harsh characteristics, maybe through using some kind of personal information to justify them, or softening their effects by adding a layer of sensitivity or content that makes the dryness seem less harsh.
This is why I like the main character of Psycho Staff. Kouichi avoids nonsense and always has a serious, cynical outlook on what he does, but over the seven chapters you get to find out what he’s like underneath it all, and that is something satisfying to read.
Umeko is another great character, although her conviction and motivation is something you see in a lot of characters just like her, so as a person she is quite predictable, but the scenarios within the series are interesting enough that while the character is predictable the situation she’s in is bizarre enough to warrant different courses of action.
Fans of “Lucifer and the Biscuit Hammer” (a.k.a Wakusei no Samidare) and “Sengoku Youko” will immediately recognise Satoshi Mizukami’s original art style. While the style is pretty simplistic, it has enough detail to make sure the panels aren’t bland but not so much that you can’t see what’s going on (one of the things I hate most in Manga is when you can’t distinguish one thing from another in a scene).
For all its merits it suffers the problem of being very short. While I was most certainly satisfied with it as a whole, the ending seemed a little rushed and a lot of pivotal moments are busted out in a short amount of time, leaving the reader to wonder whether the artist really did have bigger plans for the story. Rushed as it is the ending is satisfying, finishing the story while implying that more happens later.
While I am slightly disappointed by the short length of the Manga, it is still very much worth the read as long as you can let go of it by the seventh chapter.
Wednesday, 2 December 2009
J-MELO: Music Show Review
Presenters: May J & Shanti
Director: Harada Nobuyuki
Year: 2005 –
The show’s unusual opening is an underwhelming CG affair, where a boat floats past a skyscraper-cityscape, where a golden star bounces into the ship’s pool, which retracts Thunderbirds style to unleash a pair of disembodied fluorescent pink lips, which themselves unleash a rotating love heart which shoots onto the mountain and makes a crotchet sprout out of the mountaintop. The ‘J-MELO’ logo then appears on-screen. The best kind of openings always have absolutely no relation to the show itself.
The show is currently presented by May J and Shanti, who I originally assumed were poppelganger clones, but I have since discovered that cannot be the case, as I dislike them unequally. Every week they appear in new outfits which seem to have been decided by committee, the difference being that the committee in charge of May J’s outfit seem to be slightly insane. This crazy-chic look is complimented perfectly by the fixed ‘forever and ever and ever’ smiles of the two, whose generic, forced enthusiasm for everything that comes up is about as sincere as a trout in the face
Luckily this inane faux-enthusiasm can be counter-balanced with the correct features or guests. I’ll draw examples from the most recent 2 shows to be aired. The first was a show completely focused on the jazz quintet Soil & ‘Pimp’ Sessions. It featured a number of live sessions performed in front a live audience in the studio, and was interspersed with interviews with the band, conducted by the cheer-duo May J & Shanti, as well as clips from various performances of theirs from around the world.
A 30-minute explosion of exposure is a surprisingly powerful thing, especially if the viewer has the ability to pause and has a notebook at hand. Thus I now not only know that I enjoy the energetic jazz of Soil & ‘Pimp’ Sessions, but I also know that my favourite member is the smiley drummer, who goes by the name Midorin. When I woke up this morning I was unaware of the existence of Soil & ‘Pimp’ Sessions, and I had no idea that at the end of the day I would have an opinion of their drummer. The rest of the group are made up of Shacho; a shouty/bouncy vocalist who does little singing but plenty of shouting into a megaphone, and also some miscellaneous percussion, Motoharu; a saxophonist who looks as though he should be in a 90s-punk outfit rather than a jazz ensemble, Akita Goldman; quiet and funky on the double-bass, Tabu zombie; decked out in a strange hat and a jumpsuit, he cuts an odd figure on the trumpet, and Josei; the only band member to actually look the jazz part, on the piano.
Having an entire episode dedicated to your performance is quite the exposé, and in hindsight anything else wouldn’t really do the band justice. Soil & ‘Pimp’ Sessions are quite eclectic, playing a mix of energetic and upbeat tracks, as well as more traditional piano-driven numbers. I felt that, having been given an episode to fill, they definitely shone and I will certainly be keeping my eye out for their releases in the future.
The second episode I caught was a less focused effort, and rather than showcasing one band in particular, it instead looked at ‘Autumn Releases’. It began with a montage featuring clips from a number of artists, and the diverse nature of the beast was a disorientatingly free offering. It began with some j-rock/visual kei from Sid, moving quickly on to some mellow rock from Nico Touches the Walls, then onto a piano track from Sambomaster, and then a pop love ballad from Nana Nishino. The unrelated goodness continued with quick bursts of grizzly hard rock from Rize, a piano and strings pop number from Ai Taketawa, onto a very old-school style melodramatic croon from Kenichi Mikawa, back onto mellow rock from Bump of Chicken, then to mawkish J-pop from Yui Makino, middle-of-the-road pop from Naotaro Moriyama, lovey hip-hop from Home Made Kazoku, straight to techno/dance-pop from Morning Musume, a classical number from Norimasa Fujisawa, finishing on some cheese-pop from Unicorn.
There was an odd duality to this mixed montage, it was refreshing to see such incongruous songs lined up together, as though the producers trusted the viewers to be open minded, but at the same time there was a feeling that the show was attempting to be as inoffensive as possible, and appeal to absolutely everyone. The latter idea was confirmed as they came out of the montage with Shanti addressing May J with: “Wow, so much variety there” before turning to-camera and declaring, in an un-expressably sinister way: “Something for everyone”. It must be a nightmare editing a show which is presented by pod-people, being drawn into a hypnotic trance at every turn.
It is hard to boil down my feelings for the show concisely, for as much as I take pop-shots at missuses May J & Shanti, I am actually in the thrall of their soothing mesmerism. The interviews they conduct can seem stilted and awkward, due to the fact that both the interviewers and the interviewees are often don’t have native-speaker fluency in English, but I feel this is more endearing, as they are willing to make the effort, and while I am a big fan of subtitles, I know that other, less subtitle-enthusiastic, individuals would appreciate this effort. Even the nasty habits of May J and Shanti, such as replying, as one, like satanic twins; ‘Mmmm’ to any information from the guests or shouting the name of the act in a mawkish fashion after they are done, can really detract from the enjoyment of the groups. The problem with this system is that it relies heavily upon your enjoyment of the act, and if you don’t enjoy their music then you’ll probably not enjoy the episode. The safety-net for this, then, is to often have a scattergun approach to billing acts, usually showcasing many various types of music in one half hour.
An enjoyable show for those interested in music, though I imagine it would be more enjoyable if the interest is specifically in Japanese music. Remember, though, an open mind is usually a good thing. I’ll allow Shanti (my favourite of the mesmeric/satanic twins) to sum up the program herself:
Shanti: (turning to camera) Something for everyone!
Wednesday, 25 November 2009
A Wind Named Amnesia: Film Review
Writer: Hideyuki Kikuchi
Director: Kazuo Yamazaki
Year: 1990
If there is a person misanthropic enough to be following all of these reviews, they might have noticed a trend in mine. I tend to be drawn by tales that are of a post-apocalypse setting. A Wind Named Amnesia fits this bill, and while I wasn’t disappointed, neither did I have my mind blown.
The film is set in the distant future, or at the very least in what must have counted for that in 1990. It is strange watching a film which is set in a dystopian future, but a future which is set roughly 10 years ago. Our first experience of the film is a quick gritty gambol around the ruins of San Francisco, 1999. Groups of barbaric humans roam the streets, or flee in terror from a pilotless guardian, a robotic mini-mecha style machine that hunts down humans and kills them. The inhabitants of San Francisco, and indeed the entire world, have been reduced to the state of primitive man by a wind which blew through the planet in 1990, wiping out the memory of almost everyone.
The story follows Wataru, who manages to overcome the amnesia and re-learn the ways of the world, thanks to the help of a wheelchair-bound child named Johnny. Wataru first encounters Johnny when he stumbles upon the destroyed remains of an experimental government facility while searching for food. Johnny has escaped the amnesia because of the experiments conducted on him in the facility, experiments to increase his memory. Through extensive teaching, Wataru is able to speak again, and is eventually able to function in a way we would deem ‘normal’. It is Johnny who gives him the name ‘Wataru’, explained as meaning ‘one who travels around’.
The retelling of his back-story takes place as he explains it to Sophia, a stranger who helped him defeat the guardian in San Francisco, an enigmatic platinum-haired woman who has retained her memories and doesn’t wear shoes, in what I would describe as a dangerously impractical affectation, especially given the volatile state of the world. It doesn’t take long for them to agree to travel together, and so begins the hypothetical examination of what a world full of reasonless, animalistic primitive humans would amount to.
On their travels they encounter a crude society which is ruled and driven by a blind fear of their god, named the Smasher-Devourer, whose raw and unsystematic fury can only be sated, so they believe, through a ‘marriage’ to a new wife. It is such a ‘wife’, Sue, that Wataru and Sophia chance across, being pursued by a ragged ensemble due to her fleeing the night before her wedding day. She is eventually saved by the ironically named Little John, a hulking, bearded behemoth of a man, who fights off the others. Bearing in mind these individuals are still in a primitive, pre-language state, it is through the use of Sophia’s unexplained lay-on-hands ability that their names are gleaned. She also discovers that this ‘marriage’ is essentially human sacrifice, to a humungous crane that has been, for lack of a better word, pimped to include weaponry, specifically mechanical limbs of the grabby and crushy varieties. And lasers.
They also come across a, seemingly, utopian super-city in the desert, controlled and protected by a giant, central supercomputer. What initially appears to be a safe haven, whose inhabitants have escaped the amnesia, is, in reality, merely an empty shell. The city’s two inhabitants, whose names may have their origin in satire, are Lisa and Simpson, who seem to be hollow puppets, manipulated by the supercomputer to simulate the previous life of the city, and so they spend their days role-playing the lives of the former inhabitants.
Wataru is also forced to have an iconic and symbolic showdown with the guardian he defeated in San Francisco, which has repaired itself and made weapon-based improvements, and then chased him across most of America.
The events which are observed by Wataru and Sophia are meant to portray, and in some ways answer, the question that is often brought up in the film, which seems to be: “What is the true nature of man?” Quite an ambitious query to set yourself up for, and one that, for me at least, the film doesn’t really deal with adequately, settling for an open-ended conclusion.
But while I was being disappointed with the paucity of the films reply to its own questions, I was also being distracted by my nagging “oh, whose voice is that?” style half-remembrances of the cast. It didn’t take long for me to place Wataru as Kazuki Yao, one of my personal favourite seiyuu, whose standout roles for me where in One Piece (Jango, Bon Clay, Franky) and also in Tenjho Tenge (Bunshichi Tawara). I was embarrassed to have not placed Kappei Yamaguchi as Johnny, as he is a hugely prolific voice actor, and another one of my favourites.
Despite not really answering the questions it set up for itself, A Wind Named Amnesia is an interesting and engaging thought experiment, which is what I want from a post-apocalyptic offering. It is comfortingly vicious and bloody in places, and features some, arguably, justified dramatic nudity and a sex(ual) scene which I’m sure would have pleased my younger self (he was very interested in the artistic use of nudity. ARTISTIC).
Good film.
Wednesday, 18 November 2009
Ocean Waves: Film Review
Wednesday, 11 November 2009
Cencoroll: Film Review
Wednesday, 4 November 2009
Roots Search: Film Review
Writer: Michiru Shimada
Director: Hisashi Sugai
Year: 1986
Before I explain why I think the film is a resounding brainsore, I will qualify my criticisms by acceding that 45 minutes is perhaps too short a time to have really gone into the ideas Roots Search proposes in a more challenging way, but I feel the film also fails to compromise successfully and instead makes a hash of everything.
I am no expert when it comes to sci-fi horror, but if horror scenes appear clunky and not at all frightening to someone who isn’t a horror enthusiast, then they are hardly fit for purpose. Bearing in mind that this film is over 20 years old, it is possible that these scenes would’ve appeared less obvious to an audience not used to the epic CGstravaganzas that abound today. Still, the premise isn’t, and wasn’t, a new one, and while I’m sure Roots Search was dismissed by some as an Alien rip-off, it seems a bit unfair that one film should have monopoly on the idea of ‘horror in space’. Roots Search is ‘horror in space’, but the reason that no one can hear them scream is not due to the vacuum of space, but due to the awfulness of the production. It is almost as awful as my analogy for how awful it is.
The horror scenes revolve around the psychic alien creature locating the characters’ guilty pasts and forcing them to relive or face up to them through the use of ‘horrifying’ apparitions. Like A Christmas Carol, except in space, with a lot more blood, and significantly less Yorkshire pudding. The uninspired set up for these scenes are further let down by the spectacularly awful visuals. When I say visuals I am not referring only to the poor quality of the animation, which is more or less forgivable bearing in mind the age of the production, and also that it was likely made on a shoestring budget, something which is also suggested by the oddly short running time. I am referring to the poor ideas behind the design of these scenes; the beginning of the alien’s intervention is always announced by a screen-filling shot of the aliens face (sideways mouth aaargh!), which is then replaced with the face of an individual from the character’s past, which is replaced with the alien, which is replaced by the individual, alien, person, alien, person, eeeeeh! All of this underpinned with the synthy whooshing and whooping of an angry child assaulting a Moog. Sorry, that’s probably not how they were made. It is also conceivable that it was a Yamaha. I can’t tell whether this was passé when it first came out, but by today such a scene is to be considered excruciating cheese, and at a planning meeting a suggestion for such a scene would be met with the relocating of the tantrum-throwing Moog-child into the personal space of the gibberling who had suggested such a thing.
The film is further burdened with ugly character design, which is perhaps a harsh claim that can’t really be substantiated because it is based solely on my taste, rather than an opinion formed (hopefully) rationally. Nevertheless, ugly character design. Have it. Scott, a blonde-haired fop, is modelled on a carrot that has been inflated, and heroic Johnny-come-lately Buzz is a bastardised version of an archetypal old-school anime hero. The female lead, Moira, is tousled and clueless, plodding around with her big puppy eyes and overlong sleeves, plugging away in the ‘helpless damsel’ tradition, looking for all the world like a gender-stereotyping analyst’s wet dream.
Heteronormativity is further pandered to in a scene where, being confronted with a significant amount of gore, Moira buries her face in Scott’s overlarge manly/carrot chest, as he nobly holds her and declares “That’s too gory for a young woman to have to see”. Which to me is a strange line, as it is embedded with the assumption that there is a level of gore that a young woman should have to see, though I imagine the level is ‘not very much gore’, or possible, ‘hardly any gore at all’. A second assumption is also there through contrast, which is that the level of gore is perfectly suitable for viewing by young men. Such as carrot chested Scott and lantern-jawed Buzz.
Gore is an important commodity in Roots Search, as it is used as a substitute for horror. Japanese horror, though this is generalising slightly, is known for its understatement and horror-through-mood approach, which contrasts with the mainstream American ‘holy shit isn’t this stabby man scary?!?!’ approach, which makes Roots Search’s approach even stranger. Not scared by the monster-apparition that’s chasing a crew member? No worries, we are about to impale him with a dozen girders. Through his face. The horror.
The pacing of the piece seems rushed, which is again to be expected and is likely evidence of an epic idea squashed into too short a slot, which still doesn’t excuse some of the blunders. Early on in the piece, the alien declares: “I will kill you all within two hours”, which is an oddly time-conscious outburst from a monster, and suggests an intelligence which is absent from the horrors he decides to visit. Further dialogue sillies come roughly a quarter of an hour into the piece, as Moira suddenly changes the topic of conversation apropos of nothing to discuss the reason of human existence. This conversation needs to occur in order to set up the alien’s story, but it is a grinding shift of focus from the rest of the piece up until that point. Harsh contrasts can be an effective dramatic technique, but in this instance it comes across as half-arsed and clunky. Characters also have a tendency to say each others names too often, which is slightly annoying and needless in such a short piece. Whether this is to engender empathy from the viewer or just a consequence of poor writing is unclear, though it fails to make me sympathise with Moira, Scott, Norman, Marcus or Buzz.
There’s no epilepsy warning at the beginning of the piece, but I’d suggest there should be, as the creators of the film certainly subscribe to the idea that there is nothing quite as terrifying as viciously flashing backgrounds. Gone are the days when TV and films were allowed to literally send viewers into fits. Far be it from me to trivialise epilepsy but seizures may be the only way of disguising Roots Search’s many faults.
The film is capped off wonderfully with a dated awful synth-based thoughtless soundtrack, which is coming from someone who is an avid supporter of synth-based offerings. There are better ways of creating mood than simply thrusting both hands onto the keyboard when the monster appears suddenly on screen.
Towards the end of the film, a character is aggressively blinded, and if I were the sort of person who would make light of blindness, I would suggest that it would be preferable to having seen the film. But I won’t do that, obviously.
When the film started I thought that it would be an underground favourite with people who might watch it ironically and find brilliance in its awfulness, like finding a rich seam of gold whilst excavating the cavity of Nick Griffin’s melty eye, but alas, it is just a melty eye. I mean, a bad film. Naughty film! Rub its nose in it!
Wednesday, 28 October 2009
Casshern Sins: Anime Review
Sunday, 25 October 2009
Beck: Mongolian Chop Squad: Anime Review
Genre: Shonen
Studio: Madhouse
Episodes: 26
Released: October '04 – March '05
Tanaka Yukio, sometimes called “Koyuki” by his friends, doesn't really have a passion for anything in life. He gets through the days as normal as any other middle school pupil along with his two childhood friends Tanabe (the pervert) and Ishiguro Izumi (that hot one from every Anime ever). After saving a weird-looking dog (called Beck) from some kids he meets its owner Minami Ryūsuke, a talented rock musician. Ryūsuke soon convinces Koyuki to learn the guitar (giving him a favoured guitar from his own collection) and the rest is there to be found out by you.
It's not often that a series revolving around music crops up in my watch list, but Beck is one hell of an exception. Rather than focusing on the entire band itself it tends to point the camera at Koyuki, who is undoubtedly the main character, even with all the other members of the band. Coming in second in that regard is Ryūsuke, whose times in the spotlight, while few and far between in comparison with Koyuki, are pretty important. The rest of the band serve their own purposes in regards to their interaction with Koyuki (apart from the bassist, he just seems to smile and nod from the sidelines). Their drummer is a good friend of his in school and is a constant source of good company, and the vocalist is pretty much his human shield by the time he gets to high school.
The plot is pretty straightforward apart from Ryūsuke's confusing little side-story in New York and a topic never outstays its welcome; if an obstruction turns up it's resolved relatively quickly again. Well...for the band it does. Anything regarding Koyuki is dragged out to span most of the series and some of it can get annoying. While he is slowly merging with the music scene it's good to see that he's just another average guy who's trying hard to pursue what he likes. He's not an immediate super celebrity in the entertainment industry and at the same time he's not some genius who's magically able to keep up with school on top of his music. He's bullied for quite a while through middle school and it's not surprising when it starts up again (although for a far shorter period) in high school.
He is counterbalanced, however, by one of the love interests Minami Maho, a crazy girl with no qualms over breaking people's windows and spending the night in Koyuki's house. Considering she's a love interest the series still goes along with the classic annoyance of her and the main character giving each other mixed signals. She often turns up with her friends, all of whom are a-grade cunts, and one of them (you'll god damn know when you see him...he's an idol) is the twattiest of all cunts around the globe, earning him the title of King Twunt (did ya see what I did there? Didja?). Now it's all too easy to see how Koyuki's self confidence might plummet somewhat when the girl he likes turns up with a popular super idol as a casual acquaintance, but he hardly does himself any favours when doing easily misinterpreted things with other girls, although to be honest it's not really his fault, he just needs to recognise when he needs to explain himself and apologise.
The art is pretty good, although it doesn't really jump out at you, and there's some brilliant examples of copyright dodging to be found dotted around the place.
Apart from the musical aspect of the series there isn't much originality to Beck, but don't turn it away from the light. There's a reason things are overused, it's just that they've been used so much it's predictable. While Beck is still relatively predictable, it has little quirks and twists that make the entire experience enjoyable and fun to witness (like Koyuki's teacher's pet bird, “Page”).
No matter who you are or what you like, chances are you won't regret watching this series.