Monday, 31 August 2009

Higurashi No Naku Koro Ni: Anime review

Title: Higurashi no naku koro ni (When the Cicadas cry)
Author: 07th expansion (creators of the original visual novel)
Studio: Studio Deen
Released: April 4, 2006













What's it about?

When High school student Maebara Keiichi and his family move to the rural little town of Hinamizawa everything seems peaceful and idyllic at first, it's not long before Keiichi is befriended by four girls who soon initiate him into they're after school games club and everything seems to be nigh on perfect, but Keiichi will learn there is more to his new friends and his new town than meets the eye, revelation after revelation are followed by a string of brutal murders in this enigmatic series told in a variety of scenarios and viewpoints, just what is it that links these scenarios together? All is revealed as the series progresses.

What's good

If you like mysteries then Higurashi will certainly deliver, and the series will keep you in suspense well beyond the first season. Interesting and amusing characters along with light-hearted segments in some of the scenarios means that this series is a definite favourite for this reviewer. I especially liked seeing characters portrayed in different lights depending on the scenario, giving the characters a somewhat more complex feel. Being a fan of mystery stories as well, I also enjoyed watching the story unravel as the series progressed.

What's bad

If you're not a fan of being kept in the dark this series won't be for you, being based on a visual novel the series stays true to the original, taking you through the first few scenarios designed for the viewer to try and piece together their own idea of what's going on before seeing the truth with their own eyes. Another downside is that fans of violence might be disappointed with the second season while conversely squeamish viewers won't be too fond of the first one. The series can also be somewhat confusing at times, with a sometimes convoluted plot combined with a pair of characters who are twins who like to switch places at times. Mix all this together and you have a chaotic recipe for viewer confusion.

Conclusion

Despite its few bad points this is a solid series, the long and drawn out suspense creating the foundations needed to make the plot deep and interesting. In this reviewer's opinion Higurashi is an amazing series, though that is a somewhat biased opinion. Will you like it? Chances are if you're put off by anything mentioned in this review then you already know the answer. But if you're looking for a gripping new series I recommend you give this one a try.

Hello from the new guy

Hi, I'm Turbo Weeaboo and I am the newest reviewer to this blog. I will mainly be reviewing Anime and Manga along with Gilder and Casinha, and will also review other things from time to time. My reviews will be posted on Saturdays

I love watching Anime and reading Manga, but I am able to see why series are considered 'bad' and will faithfully try to make sure these points are reported. I will also try my best to list good points and things that I myself enjoyed about a series, as well as the points I didn't like. This way I will try to find an unbiased opinion and express my own judgement of a series.

Sunday, 30 August 2009

Love & Collage: Manga Review

Title: Love & Collage (Ai Kora)
Author: Kazurou Inoue
Volumes: 12
Released: 2003-2008 (however, it has been republished and continuing since July 2008)



When preparing your “Love & Collage” recipe be sure to keep knives and other sharp objects away from children, thank you. First thing you do is you find a copy of Love Hina and a blender. Put Love Hina in said blender and leave it on medium speed for about 30 seconds. Take the now finely blended Love Hina mix and apply glue to the setting of the Manga you would like to create. Now carefully sprinkle the Love Hina and spread evenly around the surface of the setting. Congratulations, you now have the setting for Love & Collage.
While my little recipe for Love & Collage did go on for longer than necessary, I'd say it's pretty damn accurate. Now don't get me wrong, it certainly has the same setting. One lone young boy living with the usual people, a tsundere who punches him 100 feet into the air, a timid girl who “secretly” falls in love with him and a martial arts (in L&C she's a ninja) straight and serious girl, in an all-girls dorm. There are “oh hey I'm going to the bathroom oh look there's the tsundere undressing and LOL Naru punch!” moments and the main character is also quite the loser who defied his parents and went to Tokyo, sure he's a high school student rather than someone applying for University but he was just as defiant, nonetheless. However while the setting is nigh-on identical, the Manga itself is completely different and sets itself apart from the Love Hina stereotype quite well.

The main character, Maeda Hachibei, is a pursuer of “girl's parts”. He has the picture of a perfect girl painted in his head; straight legs, a husky voice, cat-shaped and clear blue eyes, and bullet-train breasts (bullet train being a reference to the shape of the front carriage of a bullet train in Japan). He has more wants and if you're interested they can be found on Wikipedia, but will be revealed eventually in the Manga anyway. With this beautiful girl's image strong in his mind he sets off to a high school in Tokyo, hoping to meet with said girl.
In all fairness, he does indeed find his perfect parts, but at the same time they're on four different women. Ameyagi Tsubame is the landlord of the dorm and a teacher at Hachibei's school with perfectly straight legs the same size from hips to feet. Tenmaku Sakurako is the man-hating tsundere with his perfect clear-blue, cat-like eyes. Tsukino Yukari is the timid middle-school student with the perfect breasts. And Ootori Kirino is the stoic Ninja descendent with the perfect strong bass voice.
Hachibei's dorm was burnt down by a vengeful arsonist and, having nowhere to sleep, is invited to stay in the shed next to the girl's dormitory. The next few chapters are the typical relationship-building chapters which have him realising and sorting out the problems of his neighbours (while I have yet to read one where he helps out the teacher, it wouldn't surprise me if there was one). While Hachibei turns into a killing machine whenever one of these parts are threatened in some way, most of the time he is your average shameless fetishist. If the part isn't to his liking then he pays no attention, and so you don't get the usual spurting of blood when he sees someone in their underwear, simply because he has no desire for what he is looking at.

Some of you may know the name Kazurou Inoue from his popular series “Midori Days,” and you can certainly see it in the style of drawing. He tends to stick to the usual style for this genre of Manga, but certain details can be seen here and there that give it an original feel (like Ootori's eyes, for example).

Love & Collage is basically a Manga depicting the growing strength and value of the relationships the various characters have with each other. As it goes on and on, more and more characters are introduced, and will no doubt end with everyone being one big happy family, and I like that.

Tuesday, 25 August 2009

Galerians: Rion : Film Review

Title: Galerians: Rion

Director: Masahiro Maesawa

Year: 2002

Written by: Chinfa Kang


My interest in Galerions: Rion stems from having owned the game Galerians as a child. I use the term ‘owned’ in its original form, to mean that it was in my possession, not to imply that my gaming skills were astounding. In fact I was awful at it, which was incredibly frustrating as I was very attracted to the premise. Imagine my joy, then, to discover a non-gaming adaptation of the game.

The story follows Rion Steiner, a pristinely gelled teen sporting a waycool short-sleeves over long sleeves number, capped off with red shorts and converse boots in an example of 90s Japanese punk-chic. Perhaps not the most usual design for a lead character in what aims to be a psychic-based survival-horror piece. Rion awakes in a futuristic nightmarish research lab, memory-less and confused, and therefore proceeds to bulldozer his way out of the totalitarianesque laboratory through instinctive use of his psychic powers.

This is rather an abrupt beginning to a film, and is the first example of a trend in the case of Galerians: Rion where I make the concession that: “It probably works better in the game”. A main character under your control in a game is essentially you, the gamer. Bearing this in mind it is a powerful and inclusive device to have an amnesiac main character, as then the story is set up so that as the main character learns things fluidly as the game continues, so does the player. A film is a less immersive format, and having a clueless main character can prove troublesome, especially in a story as chaotic as Galerians: Rion.

Drug-use is a large theme of the story, with injecting various fluorescent liquids endowing Rion with various psychic powers, and eventually, as in real life, leading to both physical and mental breakdowns. The ‘baddies’ of this piece are very much in the syringe-happy camp, and go to great lengths to look the part.

We are treated to Dr Rem; a lanky, eye-patch wearing android, Birdman; a madly cackling Lawrence Llywelyn Bowen-alike in dungarees, Rainheart; a fat kid in a heavy bomber vest and a hairnet, and Rita; a very out of place scarlet-haired bombshell. The oddness of these characters adds to the frenetic feel of the story, where the world feels skewed because of Rion’s wanton drug abuse.

The main problem with this film is that it is badly paced. The story is solidly good, but is ill at ease when squeezed into a feature length time frame, it is clearly meant to be spread out over a longer period, as characters will switch violently from being fierce enemies to having an understanding of one another, which I feel may sit better in the slower, more methodical game format. The film feels like a series of disjointed PS1 cut-scenes. Names of locations flash up on screen as they would as you reach new areas in-game. Enemies are introduced and dispatched in a very short time frame, which left me feeling as though there was no point introducing the character at all. Similarly, there is an over-reliance on Rion’s flame abilities, which leaves the character looking like a tedious one-trick pony, especially when he has access to both lightning and telekinetic abilities.

The story also relies heavily on vague disjointed flashback sequences, which are purposefully disorientating due to the dodgy state of Rion’s perception, but without the gameplay aspect with which to anchor these frantic flashbacks, it is possible to be left confused, rather than frightened, as is the aim.

The settings of the various areas are the messy bastard son of old-school Resident Evil and Portal. This is likely aimed at providing a stark contrast, between the grotty, rusty dilapidated haunted mansion areas and the sterile white blankness of the laboratory style arenas. Perhaps this duality aims to convey the fragile state of Rion’s mind, however it merely made the areas feel more disjointed and clearly like different ‘levels’, another probable leftover from a messy game-to-film adaptation. One particular area design also borrowed heavily from the Mt. Nibel Reactor scene in Final Fantasy 7, which may not bother the vast majority of people, but is sure to niggle Final Fantasy fanboys (like me). Another game leftover are the cut-and-paste sprite style of the enemies, who are either beefed up super-soldiers or comical cartoon ne’er-do-wells in heavy overcoats and trilbies.

The writers clearly had trouble making the fighting translate fully, as battles that would have been difficult, drawn-out affairs in the game are effectively castrated. The importance of ‘survival’ in the game ensures that despite the player’s ability to will spontaneous combustion onto enemies, it is necessary to use the ability sparingly, or run out of power. This methodical, tactical element is absent from the film, which ruins the ‘horror’ aspect of fighting, as Rion just wanders around trailing behind him a mobile bonfire of flammable grunts.

There are a few instances of intelligence-insulting lines in the film, such as the aggravating: “the future of the world lies in your hands”, which does indeed set the scene, but in the most pedestrian way possibly.

The film aims to fit into the Silent Hill school of horror, favouring creeping, suggestive scares rather than the cheap, jumpy variety. I’d argue that it is indeed a student of this school, but where Silent Hill is an honours student, Galerians: Rion is a troubled child suffering from ADHD. The story has the cake of freaky horror well within its grasp, and then proceeds to shovel it into its own face, with sequences that could fit wholesale into any shounen-adventure story. The backbone of Silent Hill’s horror is an everyman main character, Galerians skews this all over the bed by having an obscenely powerful main character who, despite looking incredibly young and frail, wanders around frantically with eyes shining with murder. An over-abundance of screamy powering-up sequenced led me to wonder whether Vegeta and Goku were standing off-camera letting loose. The only horrifying thing about Dragonball Z is the English dub (that is a slam-down my 13 year old self would be proud of).

Despite that, however, the film does show a certain flair when indulging its horror parts, with particularly unsettling imagery including a dead body in a fridge with a pocketwatch forced in its mouth. The film also gathers from the plentiful font of horror that is children. There is hardly anything more viscerally worrying than including children in a horror situation, and a wandering child in a plain white hospital-style gown with a full head of bandages is shudder-inducing. The let-down of these creepy scenes however is there is very little reason for the particulars of them, there is seemingly no purposeful symbolism, the presence of a pocket-watch in the mouth of a corpse is inexplicable beyond a vague sense of “Ooh! Isn’t this freaky?”

The true triumph of the film, in terms of evocative imagery; are the eyes, which are animated magnificently. In every scene, the emotions of the characters and captured and conveyed astoundingly, the tortured, manic madness of addiction, the smug and hateful stare of enemies and the unreserved malevolence of the pitiless monster. Never has the blank dead-eyed stare of a corpse been so affecting.

I began to fear that the story would pan out to be disappointingly shallow, but further layers unravelled grippingly as it progressed. Characters that had seemed two dimensional and very basically ‘bad’, began to be portrayed sympathetically, with their own personal troubles highlighted; addressing self-loathing, schizophrenia or just plain madness. Though the story, arguably, dealt with these issues slightly too simplistically, it was at least an interesting and thoughtful message being offered, where drugs were exposed as the actual cause of the suffering, with the characters themselves portrayed as victims. I feel that this is a heavy handed offering, perhaps, but also a worthy message, especially with attitudes toward drug users today still erring toward the criminal, seeing addicts as criminals to be punished rather than sufferers to be helped.

Certain characters’ death scenes were given a full white backdrop as they performed their earnest, heartfelt soliloquies, outlining their troubles and angst, in a format most recently plundered wholesale by Assassin’s Creed, and to a less wholesome effect by Metal Gear 4. Those of you with the eyes of a hawk will have noticed that the vast majority of comparisons I have drawn for this film are games, and that is because the adaptation isn’t quite complete enough. I would certainly recommend the story highly, but I think I probably would have enjoyed it more, and been more frightened, had I gone back to the actual game.

Despite not being blown away by the film, it does offer a hauntingly bleak ending which a certain type of person (me) would find gratifying and, considering asinine ‘Happy Ever After’ positivity is the well trodden path, grotesquely refreshing.

Sunday, 23 August 2009

Yotsubato: Manga Review

Title: Yotsubato
Author: Kiyohiko Azuma
Volumes: 8 (60 Chapters)
Released: Q1 2003 – Ongoing



If there is a cuter entity way out there in the universe somewhere you would have to show it to me before I could possibly show a hint of believing you and then proceed to melt with said cuteness. Yotsubato is a Manga about a five-year-old girl (called Koiwai Yotsuba) who moves to a new town with her father and proceeds to have various small adventures with her father, the god-knows-feet tall Jumbo and her next door neighbours, the Ayase family. The Manga consists of Yotsuba wandering around on these adventures infecting everything with various deadly levels of cuteness, her childish naivete and misunderstandings fuelling an even higher level of the word “cute”. To be honest I do think I will be using the word “cute” more than a schoolgirl in a soft toy shop, so you'll have to forgive its abundance in this particular review, otherwise you either haven't read Yotsubato or you don't have a soul. Kiyohiko Azuma's art style really shows in this series, which has a likening to her other series, Azumanga Daioh, and is thus tailored to be cute beyond what the average human being can handle.

One thing that is always apparent is her innocence. She could annoy the shit out of you and you would still forgive her thanks to those watering puppy-dog eyes and quivering lip. She doesn't know that what she's doing would be considered bothersome, and simply follows the advice of whoever is around. The fact that she is easily distracted doesn't really help her situation, either. There was a particular point where she is sent on an errand to get pot noodles for her and her father. She isn't fond of spicy things, but her father is, and so she gets the shiny red spicy pot for him, and a less spicy one for herself. Not really know what to get next, she comes to the conclusion that the next item on the list is candy, and gets a few small snacks. Unfortunately the money her father gave her doesn't cover it all, and so she is told she needs to put an item back. While she is confused about what to put back, the shop assistant offers the solution of “Put back what you like the least.” Completely forgetting the original reason the went to the shop, she proceeds to put back the spicy pot noodle, and the chapter ends with her arriving home happy as a daisy. While the chapter ends there, it's not hard to imagine her father sighing, giving her a bonk on the head and going to the shop to get the pot noodle himself.
Each character adds his or her own element to the series. Jumbo is the guy who everyone finds amazingly huge and stares at like a zoo exhibit. Her father is probably one of the best fathers in the Manga world, teaching her lessons by making her go through the ordeal, always watching her to make sure it doesn't get out of hand. The Ayase family is also filled with some pretty interesting characters. Ena is the friend closer to Yotuba's age who goes to school, does her homework, and enjoys the company of her stuffed bears. Fuuka is the procrastinating high school student, forever putting off her studying for something else, like exercise balls. Asagi is the older of the thee sisters, but this doesn't show in her attitude. She is constantly playing around with Yotsuba, tricking her into some funny situation, making her, oddly enough, the most childish of all three sisters. Between these characters various friends and acquaintances are slotted in and the all make a bunch of happy peas in a happy pod.

One of the nicer things in this Manga is how happy everyone and everything is. Even the torrential rain is made into a cheerful event with Yotsuba running out and yelling “Wheeeee! Raaaaaain!” Typhoons are turned from horrid weather into mesmerising events, and every time Yotsuba trips, falls or screws something up, you can't help but look into her eyes and go “gyaaaaaawwww.” There isn't a single unhappy moment in the entire series (not yet, anyway), and I want it to stay that way. Plenty of Manga and Anime will get a smile out of me, but there are few that actually make me feel happy while reading them, and Yotsuba is one of those few.

Tuesday, 18 August 2009

Wicked City: Film Review

Title: Wicked City (aka 妖獣都市 - Yōjū Toshi)

Director: Yoshiaki Kawajiri

Year: 1987

Based on the novel by Hideyuki Kikuchi.


When I first heard of this film, someone claimed that the only reason it wasn’t classified as hentai is because it is too disgusting for anyone to get kicks out of. For the uninitiated, ‘hentai’ is the term for animated pornography. For me, this echoes a Mary Whitehouse-style sentiment first brought to my attention by someone ignorantly describing all anime as 'demon porn'. That is like saying that because the Nazi party existed in Germany, all Germans are Nazis. So, clearly, if you denounce anime as demon porn, clearly you are a racist, clearly. Being an adventurous and valiant anti-prissy type, I plunged headfirst into the viewing of this ‘horror neo-noir’ film.

The story centres around Renzaburo Taki, by day: a salesman for an electronics company, by night: an agent for the Black Guard, an organisation seeking to preserve the peace between the human and the demon worlds. Every few centuries the truce must be renewed, which requires special emissaries to seal the deal. The human world’s representative this time around is grey freak and ancient runt Giuseppi Mayart, who is entrusted to the care of Taki. Mayart is of vital importance, as he is necessary to sign the contract.

Taki is therefore allotted a compulsory sexy partner, named Makie, who, despite her sexiness, and her membership of the Black Guard, is a demon. Taki is then warned: “we are giving you a new sexy female partner, don’t get any funny ideas”, in a sequence that could be replaced by a sign saying “He is going to get funny ideas”.

On his way to the airport to 1) meet his sexy partner and 2) pick up Mayart, we are treated to artistic shots of Taki, decked out in his businessman’s suit, in which he looks like a cross between James Bond and Bruce Lee. Renzaburo Taki wouldn’t be out of place in a smithy, probably being put to use as an anvil, or perhaps outside, serving as a brick shithouse. Cue the first demon ambush, which begins a trend that runs throughout the film. A terrorist demon group wishes to stop the re-signing of the treaty, and wish to kill as many of the main characters as possible.

Fights in anime can often be tedious affairs, like the repetitive arm-flailing and screaming of Dragonball Z, but the fight sequences in Wicked City are slick and incisive, never overstaying their welcome. Early in the film the battles are realistically brutal, with the fighting including scrapping and strangling, and one particularly cruel struggle ends with Makie being kneed in the spine. As the film progresses, the battles become more supernatural, though it doesn’t fall into the trap of merely declaring characters more powerful and then running through the same techniques, instead opting to introduce new and unique twists and abilities.

The horror aspect of the film comes through most powerfully in the characterisation of the demon terrorists, who often have insidious and sinister powers. This sort of creeping horror is where, for me, Japanese horror wins out over the Western 'jumping out and shouting “rargh”' strategy. This is where I take issue with the individual who posted that the film should be hentai. There is a difference between a sex film and a film with sex in it. Sex certainly features heavily in this story, but it is used as a stylistic technique in order to propagate the horror. The sex scenes are hugely romanticised and overly sensual; they lure the viewer into a false sense of security which makes the horror all the more, well, horrifying as it creeps its way into the scenes.

The design of the demons is shudder-inducingly grotesque, including a disembodied head with tentacles whose eyes pop out on stalks and then open up into a small fanged mouth, as well as a man with ribs that burst out of his chest to bear-hug people (to death, obviously). And they are merely the grunts, with more important antagonists including a woman whose arms and legs stretch out into double-jointed spiders legs, who is able to spin webbing from her befanged vagina. I was shocked as well. Not content with only one demonic undercarriage, another demon-lady’s power is to have her torso open up into a huge hypnotising love-canal, which mesmerises people and lures them inside (to their deaths, obviously). The demon-lady claims that “No man can resist this”, which I protest against vehemently, as does the main character, although he protests with the business end of his oversized pistol (not a euphemism).

Despite this, the fighting is annoyingly inconsistent, often with characters flipping from useless weaklings into all-powerful fonts of apocalypse in an instant. There’s no point introducing a character as a kickass if they are going to spend half the film captive and meekly awaiting rescue. Also, it rings slightly hollow when the main character is called a weakling and then walks into a room, shoots everything that moves and then punches the only survivor in the face so hard that his eyes literally fall out, in a scene that wouldn’t be out of place in Barefoot Gen. The difference between the respective eye-popping sequences in the two films is that in Wicked City someone is being punched in the face, and in Barefoot Gen an atomic bomb is being dropped.

Another problem with the film is its eagerness to use seizure inducing background flashing. It is an old film, and therefore it likely came out before the animation world at large decided to be more epileptic-friendly, but even for non-sufferers, it is very difficult to watch those sequences. Even if they are merely highlighting that someone has been punched so hard their eyes fall out.

It is enjoyable to see characters decked out in fashions which haven’t stood the test of time, and were likely gaudily out of style even in the late 80s. At one juncture a demon leaps out of the floor kitted out in a white rolled-sleeved vest and heavy black sunglasses, looking like a steroid-infused re-animated Michael Jackson. The big baddie of the piece also makes his first appearance clad in a red pinstripe monstrosity of a suit, topped off with a dashing white tie.

For me, the icing on the filthy cake is the soundtrack. Bad music can hamstring any story, but coming straight out of '87 we have a track that is as retro as dancing sunflowers, yo. There’s nothing quite like it. Cheesy synth and drum machines as they were meant to be used, before suffering the abuses that they now do in the pop charts. Tracks conjured by one man, his tortoiseshell glasses, a keyboard, a computer and a sense of occasion. Real effort went into the soundtrack, even creating an English language pop ballad tearjerker, as only the 80s could deliver.

My main gripe centres around the sometimes hairy justifications for the progression of the story, the biggest being the line: “the laboratory concluded that in order to conceive the couple had to have a spiritual bond of love”. Laboratories, places of science, should not be factoring in elements such as ‘spirituality’ and ‘love’, but in a story centred around demons, maybe I am being slightly too pedantic.

The design in Wicked City is cited by Todd McFarlane as having been an inspiration, and fans of his work will certainly find Wicked City a worthwhile watch. As someone who first became acquainted with anime through late night recordings of the films they used to show on Sci-Fi, Wicked City struck a nostalgic chord with me, though I am glad I didn’t experience it as a child.

Wicked City is warped, eerie and grotesque, and is definitely worth a viewing if you are a fan of horror which doesn’t make you jump, but will ensure you have trouble getting to sleep.

Similar Oldies

Sex and Demons: Urotsukidoji

Sex and Violence: Violence Jack

Sex and Suit-Wearing Agent of Death: Golgo 13.

Sunday, 16 August 2009

Nodame Cantabile Paris Chapter: Anime Review

Title: Nodame Cantabile Paris Chapter
Author: Tomoko Ninomiya
Studio: J.C.Staff
Released: Q4 2008



Having watched the first season of Nodame Cantabile I have had to fight with my biased opinions while watching the second season and writing this review to come up with a quaint little neutral observation. Happily enough, though, I did not have to fight for long; the second season has more than lived up to the standard set by the first one.

If you haven't watched the first season I recommend that you stop reading and go watch it. Either that or read the first ten or so volumes of the Manga considering the Anime follows it like a carriage follows a horse. In fact, you could probably say the first season walked the exact same path as the Manga, taking in the sites as it ambled along, content and enjoying itself. As for the second season, all you need to do is take that description, add a bottle of Vodka and a pogo stick and you've got it. Considering the second season addresses the thicker part of the story, it covers everything quite well, however certain things are skipped over and when compared to the Manga some of it can seem rushed or unsteady.

In the first season we watched the characters go through various changes according to the influence of each other; Chiaki Shinichi learned to tolerate an orchestra that might seem terrible, but had the ability to become the fantastic R*Star*S Orchestra, something that he helped create thanks to the efforts of himself and everyone around him. Noda Megumi (Nodame) learned that if she wanted to be able to stay by Shinichi's side she would have to be more serious in her playing just to keep up with him. Other smaller characters also go through small changes as the first season progresses, making the overall watching process pleasant and enjoyable.

The second season leads on directly from the end of the first one, Shinichi having invited Nodame to join him in Europe. Nodame herself passes the exam and enters Paris' “Conservatoire”, a music school that cultivates the talent of young musicians. She was invited, in fact, by the teacher Auclair at the end of the first season after he saw her astounding performance in the competition. During her studies she is staying at an apartment filled with music students and artists (the artists get the attic...yay for Art), and it's not long before both Shinichi and Nodame have friends and the series has a cast.
There aren't only new characters, either. The second season sees the return of perverted conductor Stresemann, his dominatrix PA Elise and Samurai-like Oboe player Yasunori Kuroki. Throughout the series both Shinichi and Nodame have their own challenges and events to pass through, always coming back together at the end of each one, and always giving each other support.
This series is filled to the brim with some fantastic humour and great variety of characters. Paul Dubois is a Bassoon player with a whimsical attitude who fights against the trend of French orchestras replacing the Bassoon with the German Fagott. On the other hand Song Rui is a Chinese piano prodigy whose relationship with her mother nicely defines the situation of a parent pushing and pressuring their child to “be all that they can be” without concern for what the child actually wants to do, even when Rui is in her 20s.

One of the funniest parts of this series is the relationship between Nodame and Shinichi, compared to in the Manga as something like a Manzai comedy duo and the Anime is no different. Shinichi's air of maturity and intelligence greatly contradicts Nodame's impulsive and childish nature. What I loved was Nodame going around telling everyone she was his wife, and him eventually not bothering to even correct her when meeting other people. It starts off as a blatant “We are not married,” which eventually broke down to him just thinking it rather than saying it out loud.

Something else that I realised while watching this series was my ignorance of how musicians actually learn. There are so many classes including analysis, history, sight-reading, language and practicals that I can honestly say I was greatly underestimating the amount of effort needed to play classical music at a professional level. Even so you can see that this effort does not go to waste, and the rewards are great. Nodame herself gets to play a recital during the series, which was amazing and funny to watch.

When comparing the Anime to the Manga it is important to note that both are delivered completely differently. Manga doesn't have the advantage in audio that Anime has, it needs to rely on the imagination of the reader, which is all well and good until you bring in something like Classical music, something that not a lot of people might be able to recall by ear. You can show me some Liszt or Beethoven and I'll think “Well hey, that's classical music, that is,” but chances are I won't be able to place names, and in a Manga that constantly brings up names and genres, it doesn't have the ability to communicate through sound. It substitutes that with simple explanations and analysis of the music, as well as going through the history and feelings of the composer, and the actual story behind the piece itself.
The Anime, on the other hand, is able to use both explanation and sounds to communicate to the viewer, making it a more powerful experience overall. While I would urge you to both watch the Anime and read the Manga (in that order, considering the missing out of certain parts might annoy you while watching the Anime if you read the Manga first), if you want to for one go for the Anime. While a couple of interesting parts of the Manga are missed out, it doesn't have any particular impact on the story, and you won't really notice it unless you have read the Manga, in which case you know everything you need to know so it's all good.

The music used in this series is one of the best examples of how music can be used effectively to express emotion, easily setting whichever atmosphere the director wants. Simple, light, happy music is used in the background for the more common scenes, while a powerful orchestra and a hypnotising piano are both used to provide and awe-inspiring experience.
It's unfortunate but I can't quite say the same for the opening and ending titles. The OP (Sky High by the Gospellers) is a standard Jpop-ish song that's nice enough to listen to but doesn't really capture the series and seems more happy-go-lucky than anything else. The ED (Tokyo and Paris by Emiri Miyamoto x solita) is more or less the same. It sounds better, but I think could be better again.

I don't think there is any way possible that I could regret seeing this Anime without someone pushing a gun against my head and saying “You shouldn't have watched that,” and even then the regret would be half-hearted.